using Verse;

namespace RimWorld;

public class Spark : Projectile
{
	protected override void Impact(Thing hitThing, bool blockedByShield = false)
	{
		Map map = base.Map;
		base.Impact(hitThing, blockedByShield);
		FireUtility.TryStartFireIn(base.Position, map, 0.1f);
	}
}
